FvwmButtons Alignment

Im trying to set up some FvwmButtons and im having trouble getting them to line up right. I have all the buttons sizes and everything right but can’t get it aligned. Heres how it should look

and here the config for it

DestroyModuleConfig LeftCornerPanel: *
*LeftCornerPanel: Geometry 75x75
*LeftCornerPanel: Columns 5
*LeftCornerPanel: Rows 5
*LeftCornerPanel: Colorset 15
*LeftCornerPanel: Frame 0
*LeftCornerPanel: Padding 0 0
*LeftCornerPanel: (1x1, Icon media/prev.png, ActionOnPress, Action(Mouse 1) `Exec exec xmms-shell -e 'previous'`, Action(Mouse 3) `Menu XmmsControl`)
*LeftCornerPanel: (3,4 Icon media/blank.png)
*LeftCornerPanel: (1x1, Icon media/play.png, ActionOnPress, Action(Mouse 1) `Exec exec xmms-shell -e 'play'`, Action(Mouse 3) `Menu XmmsControl `)
*LeftCornerPanel: (1x1, Icon media/pause.png, ActionOnPress, Action(Mouse 1) `Exec exec xmms-shell -e 'pause'`, Action(Mouse 3) `Menu XmmsControl`)
*LeftCornerPanel: (1x1, Icon media/stop.png, ActionOnPress, Action(Mouse 1) `Exec exec xmms-shell -e 'stop'`, Action(Mouse 3) `Menu XmmsControl`)
*LeftCornerPanel: (2x4, Swallow "FvwmScript-Volume" `FvwmScript $[fvwm_scripts]FvwmScript-Volume`)
*LeftCornerPanel: (1x1, Icon media/next.png, ActionOnPress, Action(Mouse 1) `Exec exec xmms-shell -e 'next'`, Action(Mouse 3) `Menu XmmsControl`)

Its making my brain hurt.

VoiDeR

Those 1x1 fields are proper x11 geometries - you can use them to specify co-ordinates where you want the buttons to go. Like this IIRC

*LeftCornerPanel: (1x1, Icon media/prev.png, ActionOnPress, Action(Mouse 1) `Exec exec xmms-shell -e 'previous'`, Action(Mouse 3) `Menu XmmsControl`)
*LeftCornerPanel: (1x1+0+1, Icon media/play.png, ActionOnPress, Action(Mouse 1) `Exec exec xmms-shell -e 'play'`, Action(Mouse 3) `Menu XmmsControl `)
*LeftCornerPanel: (1x1+0+2, Icon media/pause.png, ActionOnPress, Action(Mouse 1) `Exec exec xmms-shell -e 'pause'`, Action(Mouse 3) `Menu XmmsControl`)

I had to do that to make the shaped panel in the newconfig work. Well to begin with, then I split it up into chunks becase it made a lot of other things easier - like masking bitmaps and dynamic display areas.