I didn’t edit fast enought , sorry ^^
Actually it bugs again when you change wallpaper, or set mplayer as background
So this correction isn’t good enought =(
Produce a minimal config which exhibits this. Also, confirm if it happens with this patch unapplied. I’m doing bits and pieces on FVWM at the moment, so now’s the time to get in quick, whilst I’m in the mood.
I’m sorry, the bug isn’t directy related to this patch.
The bug appear when using a gradient colorset with a Button which geometry divised by it columns/rows isn’t integer
Each line of 15 rows bug, but the bug appear most often with the ActiveAction (forst line).
When the patch is unaplied, each line bug as the second one with the patch applied.
(The line without seems to bug if you click into the white zone and next move hover the line)
I’ll try not to user this sort of geometry.
(I’m using it to use % instead of pixel, to work with any screen’s resolution)
This can’t be true, since that has no bearing on how the colorsets are applied.
I’m having real problems understanding you. I suspect why it’s slightly compounded with the ActiveAction patch is due to the {Enter,Leave}Notify requests generated as the mouses from button to button causing a redraw for each button that has an ActiveAction. You’d see the same thing if you used an ActiveIcon as well.
Even just using an unpatched FvwmButtons here, and your simple test case has some flicker, but it’s hardly noticeable.