Way to get Move to take into account EWMH specifications

I would like to use Move to place windows or AnimateMove to the left or right of my screen, but it seems that Move doesn’t take into account the EWMH structs when specifying a percentage. Is there a way to do this without EnvSetting the boundaries in my RC and making my movement commands with calculate the position in terms of pixels? Right now I am using wmctrl (actually stiler.py) to make the moves, as it will take into account the struct restrictions, but I would like to move this into fvwm internally if possible and not too clunky.

Thanks

I’ll add it to my TODO list.

– Thomas Adam

This is now in CVS and will form part of the 2.6.3 release.

– Thomas Adam